forestambassador
forestambassador:

The Dark Third is a game about running away by Mark Wonnacott.
Play Online
Why Try It: An interactive music video that makes effective use of a very limited control scheme.
Mood: Atmospheric
Author’s Notes: "based on the first three tracks of The Dark Third by Pure Reason Revolution. they run together quite nicely and i’ve had an idea for a kind of video based around it for a while”
From the forest ambassador: Check out more of Mark Wonnacott’s work at itch.io.

this turned out pretty well, but i wish i had had the motivation and inspiration to do the full three tracks (and maybe more). very basic on the programming side for what looks pretty visually good so that was nice. i’ve playtested it so much that i can’t listen to the original song without seeing this in my head lol

forestambassador:

The Dark Third is a game about running away by Mark Wonnacott.

Play Online

Why Try It: An interactive music video that makes effective use of a very limited control scheme.

Mood: Atmospheric

Author’s Notes: "based on the first three tracks of The Dark Third by Pure Reason Revolution. they run together quite nicely and i’ve had an idea for a kind of video based around it for a while”

From the forest ambassador: Check out more of Mark Wonnacott’s work at itch.io.

this turned out pretty well, but i wish i had had the motivation and inspiration to do the full three tracks (and maybe more). very basic on the programming side for what looks pretty visually good so that was nice. i’ve playtested it so much that i can’t listen to the original song without seeing this in my head lol

an unofficial, unauthorised music video for the first track of the dark third by pure reason revolution
i made this for the makega.me pageant “one hit wonder” in which you are supposed to make a game based around a song. i actually wanted to do this around the whole album - i’ve had a narrative in my head for a long time based on this album (though only really for the first four tracks). i was gonna do the first three tracks, which would be fifteen minutes, but the narrative changed to fit the medium and making the latter parts interesting and coherent is proving difficult (i intend to finish it at some point)
i think this turned out really well, but improvements can always be made. there are some things driven by limitations, but i’ve incorporated them into my own interpretation of the piece and i like it how it is. i’ve play tested this so much that when i hear the song now i see this. it’s interesting how working on this has changed how i perceive a track that i frequently listen to - will this be forever bound to the track in my mind?

an unofficial, unauthorised music video for the first track of the dark third by pure reason revolution

i made this for the makega.me pageant “one hit wonder” in which you are supposed to make a game based around a song. i actually wanted to do this around the whole album - i’ve had a narrative in my head for a long time based on this album (though only really for the first four tracks). i was gonna do the first three tracks, which would be fifteen minutes, but the narrative changed to fit the medium and making the latter parts interesting and coherent is proving difficult (i intend to finish it at some point)

i think this turned out really well, but improvements can always be made. there are some things driven by limitations, but i’ve incorporated them into my own interpretation of the piece and i like it how it is. i’ve play tested this so much that when i hear the song now i see this. it’s interesting how working on this has changed how i perceive a track that i frequently listen to - will this be forever bound to the track in my mind?

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=13822

another game with claire, this time for the full ludum dare. theme was “beneath the surface” which fit some of the ideas we were thinking about before hand, especially some things about alien gas worlds that i’ve been a little bit obsessed with lately.

claire did the graphics which turned out amazingly, and i did the audio and i’m really proud of it! think it’s quite a lot easier to do eerie audio but still there’s work behind the scene bringing it all together into a consistent package and that kind of thing and i think it turned out great.

always apprehensive about working in teams because i don’t like compromising my vision, but every time i learn that other people have great ideas and solutions to contribute if you let them!

http://www.ludumdare.com/compo/minild-50/?action=preview&uid=13822

made this with my friend claire in a weekend for the minild with the theme of “demakes”. i was quite demotivated for the early development and then later pretty exhausted with how terribly i had programmed it, but all in all it turned out pretty well! i had fun recording all of the voice-overs and making music myself. the monkey sprites claire made are so cute

http://7drl.org/2014/03/16/cyberdekay-success/
started making the aesthetic for the #cyberpunkjam but couldn’t figure out what kind of game i was making. decided to jump over to the #7drl and realised i could turn the game into a roguelike. turned out really well on the visual front, and the gameplay was pretty good, i think - sadly it’s way too obtuse for most people to work out how to play it. gotta work hard on fixing that

http://7drl.org/2014/03/16/cyberdekay-success/

started making the aesthetic for the #cyberpunkjam but couldn’t figure out what kind of game i was making. decided to jump over to the #7drl and realised i could turn the game into a roguelike. turned out really well on the visual front, and the gameplay was pretty good, i think - sadly it’s way too obtuse for most people to work out how to play it. gotta work hard on fixing that

puzzlescriptgallery
puzzlescriptgallery:

http://ragzouken.itch.io/chaos-wizard

this is the second puzzlescript game i’ve released, and probably the most polished game ive put out there (it’s a lot easier with the limitations of puzzlescript)
ive wanted for some time to create a magic system in a game that has some physical basis so that spells could be meaningfully crafted and invented by players - the final game didn’t really take that form, but you can see hints of it in the tripling recipe with the green mana ore. it’s just too clumsy to require the player to line up combinations of mana to create complex spells like i first imagined
i have an idea for a spin off game to try and achieve those goals - i’ll prototype it in puzzlescript, but it’s quite an ambitious abuse of the engine
the working soundtrack for the game was der tod wuotans by burzum - i liked the medieval feeling and the varied instruments and kind of haunting bits but a) i probably can’t license it for free if at all and b) i don’t really want to support a murderer neo-nazi anyway. i used some creative commons music because i didn’t feel like i could recreate a similar feeling with my limited musical understanding

puzzlescriptgallery:

http://ragzouken.itch.io/chaos-wizard

this is the second puzzlescript game i’ve released, and probably the most polished game ive put out there (it’s a lot easier with the limitations of puzzlescript)

ive wanted for some time to create a magic system in a game that has some physical basis so that spells could be meaningfully crafted and invented by players - the final game didn’t really take that form, but you can see hints of it in the tripling recipe with the green mana ore. it’s just too clumsy to require the player to line up combinations of mana to create complex spells like i first imagined

i have an idea for a spin off game to try and achieve those goals - i’ll prototype it in puzzlescript, but it’s quite an ambitious abuse of the engine

the working soundtrack for the game was der tod wuotans by burzum - i liked the medieval feeling and the varied instruments and kind of haunting bits but a) i probably can’t license it for free if at all and b) i don’t really want to support a murderer neo-nazi anyway. i used some creative commons music because i didn’t feel like i could recreate a similar feeling with my limited musical understanding